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A road leading to The Beginning

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A road leading to The Beginning Empty A road leading to The Beginning

Post by Mike74 Sun Nov 27, 2016 10:24 pm

I'll start off by going really big. Let's ask Brew if he's interested in helping out with a road connecting Sovran Harbor and The Beginning. We are both of the same faction so we could even go REALLY big and build a whole bunch of guard towers to ensure safety while traveling between our villages.

I'm not saying this would be easy but wow, just imagine.

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Post by Messinghausen Tue Nov 29, 2016 10:25 am

Excellent idea, as soon as my paving and digging skills are high enough to build a canal deep enough for larger boats to use I am up to such a plan.

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Post by Mike74 Tue Nov 29, 2016 10:57 am

Brew has already stated he likes the idea and suggested digging a canal near LM 15.

A canal and boat access would certainly be great (and quite arguably more useful) but I still like the idea of roads and wayposts.

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Post by Kuperus Tue Nov 29, 2016 2:07 pm

is there a possibility to create bridges in the game?

to answer my own question yes, but with absurd skill for longer bridges Smile. so there is a possibility allthough i wonder if larger ships can pass under the bridges...

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Post by Mike74 Tue Nov 29, 2016 4:03 pm

Ha, I just came here to answer that same question.

For the sake of the discussion I will post this:

http://www.wurmpedia.com/index.php/Bridge

The entry alone is giving me headaches!

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Post by Kuperus Tue Nov 29, 2016 4:40 pm

not headaches... mouse aches... imagine how much time you have to hit that LMB/RMB to get your skill that high....

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Post by Mike74 Tue Nov 29, 2016 5:30 pm

Haha, that as well!

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Post by Messinghausen Tue Nov 29, 2016 6:33 pm

Seems to be not so very hard to build a bridge (just crafted a box of aspirin)...

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